Day 2 MW4 Class
ZLR Type COptic
FTAC DominionMuzzle
FSS Fireline GripUnderbarrel
Meiko L9P-FoldStock
5.56 NATO High VelocityAmmunition
Call of Duty: Modern Warfare 4Launch 2026Last updated:

Manufactured for the South Korean military, the Han 86 delivers reliable performance across a wide range of combat environments. Chambered in 5.56, the weapon's high rate of fire and moderate damage make it a capable option for close-quarters engagements and longer-range fights.
Day 2 MW4 Class
Tournament
Day 2 Classes
Competitive AR
Fastest TTK / Max Movement Speed
Competitive AR
Competitive AR











| Distance (m) | Damage |
|---|---|
| 0 – 28 | 23 |
| 29 – ∞ | 19 |

A slim dot optic that provides a clear sight picture.

A magnified, mid-range optic with an attached, angled dot sight for quick transitions in close-up fights.

A versatile optic designed for mid-range firefights.

A versatile optic designed for mid-range firefights.

An advanced thermal optic designed for locating targets in low-vis environments.

Hot swap at will between a magnifier and a close-range holographic optic.

A 7x scope designed for medium-distance target acquisition with assault rifles or other mid-range weapons.

4x scope with thermal capabilities

A snappy optic with an attached thermal display for improved target acquisition.


A 4.2x marksman rifle scope with a canted dot sight for added versatility in frontline ops.

A quick and agile holographic sight.

A holographic sight built for rapid target elimination.

A slim dot optic that provides a clear sight picture.

A slim dot optic that provides a clear sight picture.

A streamlined mini reflex optic with a low-profile frame and clear sight picture.

A snappy holographic optic for close targets.

A snappy dot optic designed for quick target takedowns.

A snappy optic for rapid, unpredictable engagements.

A snappy optic for rapid, unpredictable engagements.

Get on target quickly with this holographic optic.

A snappy optic for rapid, unpredictable engagements.

A tactical 7x scope with a built-in range finder. Precision tactics are paramount with this high-tech scope.

Crafted for better muzzle control, this tactical compensator reduces vertical recoil.

Exceptional sound reduction, but a noticeable impact in aiming speed.

This suppressor improves accuracy in addition to position concealment. Significant hit to aiming speed.

A heavy breach device that provides an improvement to melee damage and melee lunge range.

A lightweight suppressor that greatly reduces sound signature with a slight impact to damage range.

A ported compensator engineered to reduce horizontal muzzle recoil.

A balanced compensator designed to expel gasses, reducing vertical and horizontal recoil.

Minimal recoil control. This flash hider reduces muzzle flash and the audio signature from firing.

For mobility and handling improvements, this short barrel is ideal for fast action.

A heavy barrel designed to keep the muzzle down for better recoil control.

Heavy and long, designed for slower combat with a focus on accuracy and recoil control.

A long barrel that helps improve damage range and recoil control at the cost of mobility and handling.

A light and agile barrel designed for faster mobility and handling at the cost of recoil control.

An integrally suppressed barrel that provides excellent sound reduction, recoil control, and improved damage range.

Low-profile angled grip that settles firing into a steadier track. Forward posture slows snap to sights.


Integrated bipod grip steadies the weapon when mounted and offers small gains in close-range control and maneuverability. Slight delay when lifting to sights.

A tactical vertical grip that improves control, mobility, and accuracy when firing from the hip. Slows aiming speed.


Stabilize your weapon and get more shots on target with this bipod.

A powerful, Korean-engineered 40mm grenade launcher designed to be attached under the barrel.

Take command of close quarters with this 12-gauge, underbarrel shotgun.

A 45-round magazine for 5.56 ammunition.

A 60-round drum magazine for 5.56 ammunition.

Improve aiming speeds with this tactical pistol grip.

For recoil control and better accuracy.

With added finger grooves, this grip provides better control when under fire, increasing flinch resistance.

Built for mobility and speed, this light stock is ideal for operators on the move.

Adding a little more weight to the weapon, this heavy stock helps to reduce sway when the weapon is idle.

Get on target quicker with this stock that improves aiming speeds.

A comfortable and stable stock that provides better recoil control.

High-output 5mW laser that sharply boosts handling. Beam is visible to enemies while aiming.

Allows access to a Canted Firing Stance that considerably improves handling and ADS movement speed. Beam clearly visible while Canted Laser is enabled. Blocks Bipods.

Allows access to a Canted Firing Stance that improves Aim Down Sight Speed and grants the ability to ADS while Sliding. Beam is faintly visible when Canted aiming. Blocks Bipods.

Compact 1mW emitter that steadies hipfire shots. Beam not visible to enemies.

Low-power 1mW laser that improves ADS speed. Beam is not visible to enemies.

Powerful 5mW emitter that greatly steadies hipfire control. Beam clearly visible to enemies at the hip.

Powerful and compact, this weapon light marks enemy combatants for a short while, making them visible to your team.






This advanced weapon system comes equipped with a specialized targeting optic and airburst launcher. The Han X20 Skybreaker dials into a precise area within range and fires a 20mm airburst shell, which detonates in the air on target with devastating results. Highly effective at flushing cover. Direct impacts will result in a dud.
Base weapon. Total TTK = Sprint to Fire Speed + ADS In Speed + Avg TTK + Missed Shots, the same as on the Meta page. Avg TTK is the expected time to kill with shots spread over the body (Body Mix by default, change it under Hits), averaged evenly over the distance range; a One Shot distance counts as 0 ms. Each attachment shows its own changes to the base weapon: green = better, red = worse.