Fast ADS / Low Recoil
FSS IS300Muzzle
Hurricane GripUnderbarrel
ZLR Phase GripRear Grip
Demo Dozer StockStock
SZ Gen.6 PEQLaser
M4 HurricaneAPEX
Call of Duty: Modern Warfare 4Launch 2026Last updated:

Fully automatic and highly adaptable, this iconic service rifle excels in most combat engagements.
Fast ADS / Low Recoil
Kickoffs
Fastest TTK / Max Movement Speed
Competitive AR











| Distance (m) | Damage |
|---|---|
| 0 – 25 | 23 |
| 26 – ∞ | 19 |

A slim dot optic that provides a clear sight picture.

4x scope with thermal capabilities

A 7x scope designed for medium-distance target acquisition with assault rifles or other mid-range weapons.

Hot swap at will between a magnifier and a close-range holographic optic.

A magnified, mid-range optic with an attached, angled dot sight for quick transitions in close-up fights.

A versatile optic designed for mid-range firefights.


A 4.2x marksman rifle scope with a canted dot sight for added versatility in frontline ops.

A snappy optic with an attached thermal display for improved target acquisition.

A tactical 7x scope with a built-in range finder. Precision tactics are paramount with this high-tech scope.

A versatile optic designed for mid-range firefights.

A quick and agile holographic sight.

A slim dot optic that provides a clear sight picture.

A snappy dot optic designed for quick target takedowns.

A slim dot optic that provides a clear sight picture.

A streamlined mini reflex optic with a low-profile frame and clear sight picture.

An advanced thermal optic designed for locating targets in low-vis environments.

A snappy optic for rapid, unpredictable engagements.

A snappy optic for rapid, unpredictable engagements.

A snappy holographic optic for close targets.

A snappy optic for rapid, unpredictable engagements.

A holographic sight built for rapid target elimination.

Get on target quickly with this holographic optic.

Crafted for better muzzle control, this tactical compensator reduces vertical recoil.

Exceptional sound reduction, but a noticeable impact in aiming speed.

This suppressor improves accuracy in addition to position concealment. Significant hit to aiming speed.

A heavy breach device that provides an improvement to melee damage and melee lunge range.

A lightweight suppressor that greatly reduces sound signature with a slight impact to damage range.

A ported compensator engineered to reduce horizontal muzzle recoil.

A balanced compensator designed to expel gasses, reducing vertical and horizontal recoil.

Minimal recoil control. This flash hider reduces muzzle flash and the audio signature from firing.

A light, full-length barrel that improves mobility and handling at the cost of recoil control and stability.

Built for steadier fire and consistent performance, this heavy 16-inch barrel provides unmatched control at range.

A long full-length barrel that improves bullet velocity, recoil control, and effectiveness at extended ranges at the cost of handling and mobility.

A light-profile short barrel that improves handling and mobility at the cost of recoil control and effective range.


Low-profile angled grip that settles firing into a steadier track. Forward posture slows snap to sights.

Integrated bipod grip steadies the weapon when mounted and offers small gains in close-range control and maneuverability. Slight delay when lifting to sights.

Stabilize your weapon and get more shots on target with this bipod.



A tactical vertical grip that improves control, mobility, and accuracy when firing from the hip. Slows aiming speed.

This custom foregrip provides top tier recoil mitigation while maintaining a sleek profile.

A powerful, Korean-engineered 40mm grenade launcher designed to be attached under the barrel.

Take command of close quarters with this 12-gauge, underbarrel shotgun.

A 45-round magazine for 5.56 ammunition.

A drum magazine that holds 60 rounds of 5.56 ammunition.

An uncompromising grip designed for rapid weapon presentation, trading control and composure for raw handling speed.

A rigid, reinforced pistol grip designed to keep the weapon steady during sustained fire.

A sturdy, precision-oriented grip built with a firm profile to support stable aiming.

For aggressive operators who prefer to stay on the move. The stock has been removed for a significant boost to mobility.

Optimized for stability, this heavy stock offers increased control while the weapon is idle.

For battlefield reliability, this fixed stock works to stabilize recoil when aiming down sights.

Designed for high-tension combat scenarios, this tactical stock improves aiming speed.

A retractable combat stock from ZLR designed to reduce weight and improve speed and mobility.

Streamlined, ergonomic stock built for peak mobility, trading recoil control and stability for fast, fluid handling.

High-output 5mW laser that sharply boosts handling. Beam is visible to enemies while aiming.

Allows access to a Canted Firing Stance that considerably improves Handling and ADS Movement Speed. Beam clearly visible while Canted Laser is enabled. Blocks Bipods.

Allows access to a Canted Firing Stance that improves Aim Down Sight Speed and grants the ability to ADS while Sliding. Beam faintly visible when Canted aiming. Blocks Bipods.

Compact 1mW emitter that steadies hipfire shots. Beam not visible to enemies.

Low-power 1mW laser that improves ADS speed. Beam is not visible to enemies.

Powerful 5mW emitter that greatly steadies hipfire control. Beam clearly visible to enemies at the hip.

A high-intensity, weapon-mounted light that marks enemy combatants for a short while, making them visible to your team.






A top-loading, high-capacity M4 variant chambered in 5.7x28mm. Taking inspiration from other bullpup designs, this agile rifle is light, maneuverable, and boasts a high rate of fire.
Base weapon. Total TTK = Sprint to Fire Speed + ADS In Speed + Avg TTK + Missed Shots, the same as on the Meta page. Avg TTK is the expected time to kill with shots spread over the body (Body Mix by default, change it under Hits), averaged evenly over the distance range; a One Shot distance counts as 0 ms. Each attachment shows its own changes to the base weapon: green = better, red = worse.