Fast TTK / Low Recoil
FTAC Silent ReconMuzzle
GW Sender 500Barrel
35 Round MagMagazine
FTAC Guard5Rear Grip
Schlager Visiv-5Laser
Call of Duty: Modern Warfare 4Launch 2026Last updated:

Fast, lethal, and easy to handle, this 9x18mm SMG delivers best-in-class mobility and recoil control with significant stopping power and a slow rate of fire. Subsonic rounds hide enemy skulls on kills.











| Distance (m) | Damage |
|---|---|
| 0 – 11 | 26 |
| 12 – 20 | 23 |
| 21 – 30 | 18 |
| 31 – ∞ | 17 |

A slim dot optic that provides a clear sight picture.

A snappy holographic optic for close targets.

A holographic sight built for rapid target elimination.

Get on target quickly with this holographic optic.
A quick and agile holographic sight.
A versatile optic designed for mid-range firefights.

An advanced thermal optic designed for locating targets in low-vis environments.

A versatile optic designed for mid-range firefights.
A snappy optic for rapid, unpredictable engagements.

A snappy optic for rapid, unpredictable engagements.

A streamlined mini reflex optic with a low-profile frame and clear sight picture.

A snappy optic for rapid, unpredictable engagements.

A slim dot optic that provides a clear sight picture.

A snappy dot optic designed for quick target takedowns.

A slim dot optic that provides a clear sight picture.

4x scope with thermal capabilities

A reliable compensator designed for aggressive action and horizontal recoil control.

A tactical suppressor with exceptional sound reduction. Slows aiming speed a moderate amount.

Designed for superior sound suppression, this heavy suppressor boosts accuracy, range, and bullet velocity.

Breach and clear with this tactical muzzle breacher. Improves melee damage and lunge range.

A lightweight, no-frills suppressor that reduces muzzle report. This suppressor also reduces damage range.

A dual-ported compensator that reduces horizontal recoil. The added weight slows aiming speed.

With added ports for a balanced release of gas, this compensator reduces horizontal and vertical recoil.

A long, ported flash hider that reduces muzzle flash and residual sound signatures.

A light and agile barrel that greatly improves mobility and aiming speed.

A heavier barrel designed to improve recoil control and damage range.

A heavy-duty barrel that provides high recoil control. This barrel also has a rail to allow for underbarrel attachments.

Low-profile angled grip that settles firing into a steadier track. Forward posture slows snap to sights.

A tactical vertical grip that improves control, mobility, and accuracy when firing from the hip. Slows aiming speed.



A 35-round magazine for 9x18mm ammunition.

A 50-round drum magazine for 9x18mm ammunition.

This tactical grip offers improvements to aiming speed.

An ergonomic pistol grip that allows for better recoil control.

An elegant, wooden grip that helps reduce flinch when under fire.


A lightweight stock designed for faster aiming and swift action.

Comfortable yet weighty, this heavy stock reduces weapon sway when idle.

High-output 5mW laser that sharply boosts handling. Beam is visible to enemies while aiming.

Allows access to a Canted Firing Stance that considerably improves handling and ADS movement speed. Beam clearly visible while Canted Laser is enabled. Blocks Bipods.

Allows access to a Canted Firing Stance that improves Aim Down Sight Speed and grants the ability to ADS while Sliding. Beam is faintly visible when Canted aiming. Blocks Bipods.

Compact 1mW emitter that steadies hipfire shots. Beam not visible to enemies.

Low-power 1mW laser that improves ADS speed. Beam is not visible to enemies.

Powerful 5mW emitter that greatly steadies hipfire control. Beam clearly visible to enemies at the hip.

Powerful and compact, this weapon light marks enemy combatants for a short while, making them visible to your team.





A paired-frame conversion that outfits the Wz.55 Striga for akimbo use, doubling its close-quarters output while keeping the platform’s natural agility. Control takes discipline, but its speed and volume are unmatched.
Base weapon. Total TTK = Sprint to Fire Speed + ADS In Speed + Avg TTK + Missed Shots, the same as on the Meta page. Avg TTK is the expected time to kill with shots spread over the body (Body Mix by default, change it under Hits), averaged evenly over the distance range; a One Shot distance counts as 0 ms. Each attachment shows its own changes to the base weapon: green = better, red = worse.