Fast TTK / Zero Recoil
LX3-V 409mmBarrel
FSS Tac90 GripUnderbarrel
BOK-980Rear Grip
GI MilSpec StockStock
QFL-S4.5Laser
Call of Duty: Modern Warfare 4Launch 2026Last updated:

Backed by illicit funding, the unique X-58 Nyx is an advanced 5.8x21mm SMG designed for covert operations. Featuring an integrated suppressor with a titanium-core baffle system, it offers superior sound reduction and dependable close-to-mid-range performance.











| Distance (m) | Damage |
|---|---|
| 0 – 10 | 22 |
| 11 – 19 | 18 |
| 20 – 29 | 15 |
| 30 – ∞ | 13 |

A slim dot optic that provides a clear sight picture.

A quick and agile holographic sight.

A snappy holographic optic for close targets.

A holographic sight built for rapid target elimination.

An advanced thermal optic designed for locating targets in low-vis environments.

A versatile optic designed for mid-range firefights.

A versatile optic designed for mid-range firefights.

Hot swap at will between a magnifier and a close-range holographic optic.

A magnified, mid-range optic with an attached, angled dot sight for quick transitions in close-up fights.

Get on target quickly with this holographic optic.

A snappy optic for rapid, unpredictable engagements.

A slim dot optic that provides a clear sight picture.

A streamlined mini reflex optic with a low-profile frame and clear sight picture.

A snappy optic for rapid, unpredictable engagements.

A slim dot optic that provides a clear sight picture.

A snappy optic for rapid, unpredictable engagements.

A snappy dot optic designed for quick target takedowns.

4x scope with thermal capabilities

A short, suppressed barrel that reduces muzzle report while improving handling and mobility.

A long, suppressed barrel that keeps sound to a minimum while providing better recoil control and damage range.

A light and agile suppressed barrel that provides significant improvements to mobility and aiming speed

A heavy tactical barrel for improved recoil control.

Low-profile angled grip that settles firing into a steadier track. Forward posture slows snap to sights.

A tactical vertical grip that improves control, mobility, and accuracy when firing from the hip. Slows aiming speed.



A 60-round magazine for 5.8x21mm ammunition.

This tactical weapon grip assembly strips some weight for faster aiming speeds.

This rigid grip assembly offers enhanced recoil control.

A textured, rubber grip wrap that offers improved stability for reduced flinch when under fire.

Stay on the move with this stockless modification that dramatically improves mobility and handling at the cost of recoil control.

A standard-issue military stock that provides faster aiming speeds.

A small and agile telescoping stock that provides improved mobility.

A fixed stock built to provide better control for less weapon sway when idle.

High-output 5mW laser that sharply boosts handling. Beam is visible to enemies while aiming.

Allows access to a Canted Firing Stance that considerably improves handling and ADS movement speed. Beam clearly visible while Canted Laser is enabled. Blocks Bipods.

Allows access to a Canted Firing Stance that improves Aim Down Sight Speed and grants the ability to ADS while Sliding. Beam is faintly visible when Canted aiming. Blocks Bipods.

Compact 1mW emitter that steadies hipfire shots. Beam not visible to enemies.

Low-power 1mW laser that improves ADS speed. Beam is not visible to enemies.

Powerful 5mW emitter that greatly steadies hipfire control. Beam clearly visible to enemies at the hip.

Powerful and compact, this weapon light marks enemy combatants for a short while, making them visible to your team.





The pinnacle of stealth warfare. This subsonic modification produces an exceptionally quiet report, hides skulls on enemy deaths, and minimizes directional hit indicators to keep your attacks concealed.
Base weapon. Total TTK = Sprint to Fire Speed + ADS In Speed + Avg TTK + Missed Shots, the same as on the Meta page. Avg TTK is the expected time to kill with shots spread over the body (Body Mix by default, change it under Hits), averaged evenly over the distance range; a One Shot distance counts as 0 ms. Each attachment shows its own changes to the base weapon: green = better, red = worse.