Best .50 GS DMZ Loadout
Call of Duty: Modern Warfare 4Launch 2026Last updated:

A powerhouse in any operator's hands, this 50 caliber sidearm is a heavy-hitter when the recoil is controlled.
.50 GS DMZ Meta Builds
.50 GS Stats
- Sprint to Fire Speed
- 80 ms
- ADS In Speed
- 200 ms
- Avg TTK 20–50 m
- 1440 ms
- 1 Missed Shot
- +360 ms
Damage Distribution











- Head 100
- Neck 75
- Upper Torso 75
- Lower Torso 75
- Upper Arm 75
- Lower Arm 75
- Upper Leg 75
- Lower Leg 75
Damage Range
| Distance (m) | Damage |
|---|---|
| 0 – 10 | 50 |
| 11 – 19 | 45 |
| 20 – ∞ | 35 |
Fire Rate
- Fire Rate167 rpm
- Pre-Fire Delay0 ms
- Rechambering Speed—
Damage
- Bullet Penetration27 in
- Flinch Infliction1.100 x
Mobility
- Move Speed4.92 m/s
- ADS Move Speed4.03 m/s
- Firing Move Speed4.36 m/s
- Strafe Speed3.83 m/s
- Crouch Speed2.39 m/s
- Sprint Speed6.55 m/s
- Tactical Sprint Speed7.51 m/s
- Tactical Sprint Duration7.2 sec
Range
- Muzzle Velocity460 m/s
- Zoom Level1 x
- Rounds7
- Reserve Ammo28
- Fire TypesSingle
Handling
- ADS In Speed200 ms
- ADS Out Speed240 ms
- Sprint to Fire Speed80 ms
- Raise Speed833 ms
- Drop Speed400 ms
- Reload Speed2333 ms
Accuracy
- ADS Horizontal Recoil Control14.4 °/s
- ADS Vertical Recoil Control45.8 °/s
- ADS Horizontal Gun Kick30.1 °/s
- ADS Vertical Gun Kick104.5 °/s
- ADS Idle Sway0.12 °/s
- ADS Gun Bob0.12 °
- ADS Rechambering Accuracy—
- Hip Horizontal Recoil Control26.6 °/s
- Hip Vertical Recoil Control57.1 °/s
- Hip Horizontal Gun Kick29.7 °/s
- Hip Vertical Gun Kick157.1 °/s
- Hip Idle Sway2.22 °/s
- Hip Gun Bob1.49 °
- Hip Rechambering Accuracy—
- Hip Turn Sway15.8 °
- Hip Strafe Accuracy0.8 °
- Flinch Received0.213 x
.50 GS Attachments
Optic

Cronen Zero-K
Mini Reflex · Weapon Unlocks 4- Precision Sight Picture
A streamlined mini reflex optic with a low-profile frame and clear sight picture.

Bruen Field-Op
Weapon Unlocks 9 (Mojave .357)- Small Sniper Glint
- ADS Move Speed -15%
- Zoom Level = 4x
- ADS In Speed +40 ms
- ADS Out Speed +35 ms
- ADS Horizontal Recoil Control x0.7
- ADS Vertical Recoil Control x0.7
- ADS Horizontal Gun Kick x0.6
- ADS Vertical Gun Kick x0.6
- ADS Idle Sway x3
- ADS Gun Bob x0.8
A snappy and accurate scope with a clear sight picture.

Bruen Clash-40
Mini Reflex · Weapon Unlocks 11- Precision Sight Picture
A streamlined mini reflex optic with a low-profile frame and clear sight picture.

Z-Dot 9
Mini Reflex · Weapon Unlocks 7 (Sang 9mm)- Precision Sight Picture
An agile and clear pistol dot optic.
Muzzle

ZLR Igni P5
Vertical Comp · Weapon Unlocks 20- Increased Audio Signature
- ADS In Speed +12 ms
- ADS Out Speed +12 ms
- ADS Vertical Recoil Control x0.87
- ADS Vertical Gun Kick x0.87
- Hip Vertical Recoil Control x0.9
- Hip Vertical Gun Kick x0.9
A ported compensator that provides a significant boost to vertical recoil control.

Bruen Retort .50
Tactical Silencer · Weapon Unlocks 15- Sound Suppression
- ADS In Speed +16 ms
- ADS Out Speed +18 ms
This tactical suppressor offers sound suppression at the cost of aiming speed.

FTAC HVY-S50
Heavy Silencer · Weapon Unlocks 25- Sound Suppression
- Damage Range x1.16
- Move Speed -2%
- ADS Move Speed -2%
- Firing Move Speed -2%
- Strafe Speed -2%
- Crouch Speed -2%
- Muzzle Velocity x1.16
- ADS In Speed +30 ms
- ADS Out Speed +30 ms
- Recoil x0.94
- ADS Idle Sway x1.15
- ADS Gun Bob x1.15
A heavy suppressor designed for .50 Cal rounds. Reduces muzzle report while improving accuracy, damage range, and bullet velocity.

LM Tenderizer
Breacher · Weapon Unlocks 10- Melee Charge Distance
For up-close fights, this muzzle device features a spiked design that improves melee damage and melee lunge range.

TA SVG-50K
Light Silencer · Weapon Unlocks 1- Sound Suppression
- Damage Range x0.9
A lightweight suppressor that offers sound reduction at the cost of damage range.

Mugi G30-Tac
Horizontal Comp · Weapon Unlocks 12- Increased Audio Signature
- ADS In Speed +12 ms
- ADS Out Speed +12 ms
- ADS Horizontal Recoil Control x0.75
- ADS Horizontal Gun Kick x0.7
- Hip Horizontal Recoil Control x0.9
- Hip Horizontal Gun Kick x0.9
Ported and designed to mitigate horizontal recoil.

XRK Portmaster v2
Balanced Comp · Weapon Unlocks 18- Increased Audio Signature
- ADS In Speed +12 ms
- ADS Out Speed +12 ms
- Recoil x0.92
A balanced compensator that reduces recoil in all directions.

PCR90 Flash Hider
Flash Hider · Weapon Unlocks 34- Reduced Audio Signature
- Muzzle Flash Concealment
- Recoil x0.97
A ported muzzle device built to expel gasses and reduce muzzle flash. Removes the sound signature dot from the minimap quicker.
Barrel

TA Warlord
Short Barrel · Weapon Unlocks 7- Damage Range x0.87
- Move Speed +0.23 m/s
- ADS Move Speed +0.08 m/s
- Firing Move Speed +0.23 m/s
- Strafe Speed +0.23 m/s
- Crouch Speed +0.13 m/s
- Sprint Speed +0.08 m/s
- Tactical Sprint Speed +0.08 m/s
- Muzzle Velocity x0.87
- ADS In Speed +10%
- ADS Out Speed +10%
- Sprint to Fire Speed -10%
- Recoil x1.1
- ADS Idle Sway x0.9
- ADS Gun Bob x0.93
- Hip Horizontal Recoil Control x0.89
- Hip Vertical Recoil Control x0.89
- Hip Horizontal Gun Kick x0.89
- Hip Vertical Gun Kick x0.89
- Hip Idle Sway x0.9
An aggressive, ported barrel that trims weight, improving mobility and handling at the expense of range and recoil control.

FT Reckoner
Long Barrel · Weapon Unlocks 32- Damage Range x1.25
- Move Speed -0.1 m/s
- ADS Move Speed -0.08 m/s
- Firing Move Speed -0.1 m/s
- Strafe Speed -0.1 m/s
- Crouch Speed -0.08 m/s
- Sprint Speed -0.08 m/s
- Tactical Sprint Speed -0.08 m/s
- Muzzle Velocity x1.2
- ADS In Speed +30 ms
- ADS Out Speed +30 ms
- Sprint to Fire Speed +14 ms
- Recoil x0.96
- ADS Idle Sway x1.08
- Hip Idle Sway x1.08
Built for delivering damage at range, this long barrel improves bullet velocity and recoil control with a hit to mobility and handling.

Matuzek Monarch
Heavy Long Barrel · Weapon Unlocks 22- Damage Range x1.15
- Move Speed -0.15 m/s
- ADS Move Speed -0.13 m/s
- Firing Move Speed -0.13 m/s
- Strafe Speed -0.13 m/s
- Crouch Speed -0.13 m/s
- Sprint Speed -0.15 m/s
- Tactical Sprint Speed -0.15 m/s
- Muzzle Velocity x1.15
- ADS In Speed +25 ms
- ADS Out Speed +27 ms
- Sprint to Fire Speed +9 ms
- Recoil x0.9
- ADS Idle Sway x1.08
- ADS Gun Bob x1.04
- Hip Horizontal Recoil Control x0.98
- Hip Vertical Recoil Control x0.98
- Hip Horizontal Gun Kick x0.98
- Hip Vertical Gun Kick x0.98
- Hip Idle Sway x1.08
Larger and heavier, this Matuzek barrel is built for distance target shooting and recoil control. More accurate, but slower overall.
Underbarrel

Mire-50 Tac Grip
Vertical Grip · Weapon Unlocks 3 (Oris 8.6)- Move Speed +0.18 m/s
- Firing Move Speed +0.15 m/s
- Strafe Speed +0.15 m/s
- ADS In Speed +17 ms
- ADS Out Speed +17 ms
- Hip Horizontal Recoil Control x0.75
- Hip Vertical Recoil Control x0.75
- Hip Horizontal Gun Kick x0.85
- Hip Vertical Gun Kick x0.85
A tactical vertical grip that improves control, mobility, and accuracy when firing from the hip. Slows aiming speed.

GW Domi-9
Vertical Short Grip · Weapon Unlocks 6- Hip Idle Sway x0.5
- Hip Gun Bob x0.6
- Hip Strafe Accuracy x0.6
Magazine

14 Round Mag
Weapon Unlocks 9- Move Speed -1.1%
- ADS Move Speed -2.2%
- Firing Move Speed -2.2%
- Strafe Speed -2.2%
- Crouch Speed -2.5%
- Sprint Speed -1.4%
- Tactical Sprint Speed -1.4%
- Magazine = 14
- Reserve Ammo = 56
- ADS In Speed +9 ms
- ADS Out Speed +9 ms
- Reload Speed = 2800 ms
- ADS Gun Bob x1.02
A 14-round magazine for .50 Cal ammunition.

25 Round Drum Mag
Weapon Unlocks 28- Move Speed -1.9%
- ADS Move Speed -3.7%
- Firing Move Speed -3.7%
- Strafe Speed -3.7%
- Crouch Speed -4.3%
- Sprint Speed -2.4%
- Tactical Sprint Speed -2.4%
- Magazine = 25
- Reserve Ammo = 75
- ADS In Speed +16 ms
- ADS Out Speed +16 ms
- Reload Speed = 3367 ms
- ADS Gun Bob x1.03
A drum magazine that holds 25 rounds of .50 Cal ammunition.
Rear Grip

TT Bulkkot Grip
Tactical Grip · Weapon Unlocks 30- Quickdraw
- ADS In Speed +3%
- ADS Out Speed +3%
- Recoil x1.03
- Hip Horizontal Recoil Control x1.03
- Hip Vertical Recoil Control x1.03
- Hip Horizontal Gun Kick x1.03
- Hip Vertical Gun Kick x1.03
A tactical grip manufactured for better control when aiming, resulting in faster aiming speed. A steady hand is needed to keep follow-up shots on target.

Bruen Operator .50 Grip
Assault Grip · Weapon Unlocks 3- ADS In Speed +15 ms
- ADS Out Speed +15 ms
- Sprint to Fire Speed +8 ms
- Recoil x0.94
- Hip Horizontal Recoil Control x0.94
- Hip Vertical Recoil Control x0.94
- Hip Horizontal Gun Kick x0.94
- Hip Vertical Gun Kick x0.94
A textured aftermarket grip from Bruen designed to improve recoil control whether firing from the hip or aiming down sights.

ZLR Tact-99 Grip
Aim Grip · Weapon Unlocks 19- ADS Idle Sway x0.9
- Hip Idle Sway x0.95
- Flinch Received x0.5
A rubberized, grooved grip that provides superior improvements to flinch resistance and keeping the weapon steady when idle.
Laser

Corvus Aves-3
Bright ADS Laser · Weapon Unlocks 21- Laser Visible in ADS
- ADS In Speed +8%
- ADS Out Speed +8%
- Sprint to Fire Speed -17%
- ADS Gun Bob x0.85
High-output 5mW laser that sharply boosts handling. Beam is visible to enemies while aiming.

FSS Phosphor 40
Dim Hip Laser · Weapon Unlocks 22 (Mojave .357)- Hip Horizontal Recoil Control x0.93
- Hip Vertical Recoil Control x0.93
- Hip Horizontal Gun Kick x0.93
- Hip Vertical Gun Kick x0.93
- Hip Idle Sway x0.93
- Hip Gun Bob x0.93
Compact 1mW emitter that steadies hipfire shots. Beam not visible to enemies.

GW MDL-2
Bright Hip Laser · Weapon Unlocks 2 (Krait P68)- Laser Visible at Hip
- Sprint to Fire Speed -17%
- Hip Horizontal Recoil Control x0.88
- Hip Vertical Recoil Control x0.88
- Hip Horizontal Gun Kick x0.88
- Hip Vertical Gun Kick x0.88
- Hip Idle Sway x0.85
- Hip Gun Bob x0.85
Powerful 5mW emitter that greatly steadies hipfire control. Beam clearly visible to enemies at the hip.

GW 700-V
Dim ADS Laser · Weapon Unlocks 20 (Krait P68)- ADS In Speed +4.5%
- ADS Out Speed +4.5%
Low-power 1mW laser that improves ADS speed. Beam is not visible to enemies.

XT-100
Flashlight · Weapon Unlocks 14- Flashlight
- Flashlight Visible to Enemies
- Move Speed +0.08 m/s
- ADS Move Speed +0.05 m/s
- Firing Move Speed +0.08 m/s
- Strafe Speed +0.08 m/s
- Crouch Speed +0.05 m/s
- ADS Idle Sway x0.6
- ADS Gun Bob x0.75
- Hip Gun Bob x0.9
A high-powered pistol flashlight for low-light combat. Marks enemy combatants for a short while, making them visible to your team.
Ammunition

.50 Pistol Armor Piercing
Weapon Unlocks 16- Bullet Penetration = 40 in

.50 Pistol High Velocity
Weapon Unlocks 35- Muzzle Velocity x1.2

.50 Pistol Hollow Point
Weapon Unlocks 2- Wounding Rounds

.50 Pistol Frangible
Weapon Unlocks 13- Hindering Rounds
- Bullet Penetration = 21 in

.50 Pistol Overpressured
Weapon Unlocks 24- Bullet Penetration = 19 in
- Flinch Infliction x1.65
Trigger Action

Corio Lightning N6
Hair Trigger · Weapon Unlocks 31- Fire Rate = 207 rpm
A hair trigger that provides unmatched fire rate with a large reduction in accuracy. Built for high-stakes, close-range firefights.

RCN-7X Light
Light Trigger · Weapon Unlocks 27- Fire Rate = 188 rpm
Light and snappy, this trigger improves fire rate but reduces accuracy. Control is key for follow-up shots.

Schlager GS Match
Heavy Trigger · Weapon Unlocks 5- Fire Rate = 160 rpm
- ADS In Speed +4.5%
- ADS Out Speed +4.5%
- Sprint to Fire Speed -5%
A competitive heavy trigger designed to improve follow-up shots and aiming speed at the cost of fire rate.
APEX

GS Magna
Weapon Unlocks 36- Full-auto Conversion
- Damage = 34 > 30 > 27
- Damage Range = 20 / 44
- Headshot = 55
- Fire Rate = 488 rpm
- ADS Horizontal Recoil Control = 14.0 °/s
- ADS Vertical Recoil Control = 44.5 °/s
- ADS Horizontal Gun Kick = 17.8 °/s
- ADS Vertical Gun Kick = 61.8 °/s
- Hip Horizontal Recoil Control = 15.8 °/s
- Hip Vertical Recoil Control = 41.7 °/s
- Hip Horizontal Gun Kick = 10.6 °/s
- Hip Vertical Gun Kick = 58.4 °/s
Packing devastating firepower and a thunderous rate of fire, this fully automatic .50 GS turns every trigger pull into a show of force. Blocks Triggers.
Base weapon. Total TTK = Sprint to Fire Speed + ADS In Speed + Avg TTK + Missed Shots, the same as on the Meta page. Avg TTK is the expected time to kill with shots spread over the body (Body Mix by default, change it under Hits), averaged evenly over the distance range; a One Shot distance counts as 0 ms. Each attachment shows its own changes to the base weapon: green = better, red = worse.